Julian Baum
Julian Baum
VFX Artist and Illustrator
Chester, United Kingdom

About

Began my career building miniatures, photographing them, printing and cutting elements, and comping by photo-montage, adding airbrushed detail to the final piece. Much of my work was space art, and diagrammatic illustration, for astronomy books. I spent years trying to develop contraptions to comp elements – paper cut-outs have their limitations – mostly to no avail. Then along came digital, and I was instantly sold on it. I bought my first rig in early 1993, an Apple Quadra 950, with Photoshop 2.0 and Stratavision3D, then later a license of formZ. I continued the same work, learning and experimenting, and gradually stepping into my other main interest of archaeological reconstruction, seeing how 3D modelling could be used for both interpretation and research of sites and structures. I got a number of commissions for museum displays and publications, notably on Romano-British sites, which is my ‘thing’, including illustrations for the monograph on the unique Elliptical Building. More recently, I have worked on the monograph for the Roman amphitheatre in Chester, again producing illustrations, but also analysis of potential build methods and geometry; I am a named author of the chapter on structure.

My work at Take 27 Ltd, with Claire Duval Lewis, continues in the same vein, producing space/astronomical art, science imagery in general, and archaeological reconstruction.

Resume PDF

View

Skills

3D Animation3D Modeling3D VisualizationSpace ArtArchaeological ReconstructionAstronomical Art

Software proficiency

Blender
Blender
Lightwave
Lightwave
Affinity Photo
Affinity Photo
Blackmagic Design Fusion
Blackmagic Design Fusion
Blackmagic Design Resolve
Blackmagic Design Resolve
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Substance Alchemist
Substance Alchemist
Adobe Suite
Adobe Suite
Unity
Unity

Experience

  • Illustrator at Freelance
    Chester, United Kingdom
    November 1982 - August 2002

    Illustrator, building and photographing miniatures, printing elements, comping into a photo-montage and airbrushing additional detail and effects. Primarily worked on astronomy books for Dorling Kindersley, Harper Collins, Kingfisher, Oxford and Cambridge University Presses, The Open University, New Scientist, Focus, Omni, and many smaller publishers

    Moved into digital paint, comp and 3D modelling in 1993. Continued with the same work, but also began to develop archaeological reconstruction, seeing the possibilities of 3D modelling as a means to understand sites. Early work was commissioned for museum use and publications, along with purely research work.

  • Director at Take 27 Ltd
    Chester, United Kingdom
    September 2002 - Present

    Take 27 Ltd is myself and Claire Duval Lewis, continuing from my freelance career, but additionally producing more extensive reconstruction projects. We recently created an interpretation of the Coniston copper mines, for the Lake District National Park, in the UK. This comprises a historic landscape spanning several square miles, and we developed the entire project in Unity. We won the Peter Neaverson Award for Digital Initiative and Innovation in 2016, for our work modelling and animating the boilers and compound steam engine at Queen Street Mill, in Lancashire, UK; we also received a highly commended, the previous year, for our work on the 1910 hydro-electric station at Pont Ceunant, commissioned by the RCAHMW.

    We produced a number of cutaway illustrations of historic spacecraft for the Dorling Kindersley book ‘Spaceflight’. Seeing our work, NASA contacted us, commissioned a cutaway of the Space Shuttle for a permanent exhibition at the Kennedy Space Center, then further 3D modelling and animation for the viewers overlooking Space Shuttle Atlantis in its visitor centre.